Thursday, February 28, 2013
No Code, Part 3
What is interesting
to consider are these gamers roles as participants, and essentially
authors. To author your own experience is no longer a static pursuit,
but one that happens inevitably when using computers, networks, and
particularly Web 2.0 technologies. Accessibility and multi-tasking
have engineered a virtual digital ecosystem that keeps users plugged
in 24/7. It is my belief that technology in general can be seen as a
prosthetic. That is, humankind has perfected institutions of thoughts
and tools to subsidize some function to act more efficiently. From a
stick, to a telegraph, to the world wide web, the key idea today
seems to be communication, and this is not necessarily a good, or bad
thing. It is just a different thing. A mutant of evolution.
It seems an innate
trait that humankind continues to create bigger and better
technology. To fully realize our potential, sometimes one has to
recognize potential consequences. The idea of the World Wide Web at
its incarnation is one that promises free networking and the sharing
of ideas. As these technologies evolve, we must look at the
implications and resulting 'progress'. As an nonoperational telegraph
would stall the sell of crops to a neighboring vendor at the turn of
the century, as would a satellite falling out of orbit today, disturb
monetary and social concerns. An argument that seems to resonate
frequently, is our dependence on these technologies. This is a
relative concern, and one that is only properly discerned given the
semantic value of the argument.
Monday, February 25, 2013
No Code, Part 2.1
When thinking
critically about these old/new technologies, I am reminded of the
constant, and priceless supply of batteries that was required to keep
me 'plugged in'. Digital watches might soon resemble motionless
abstract data, comparable to digital glitch art of new media. This
was compounded by the soundtrack of the slow deep voices of Def
Lepard and Poison, as their music lost their cadence on my dying
Walkman. Obviously the party was temporarily over for these folks,
haven posthumously taken Quaaludes to curb their amphetamine intake,
and now resembled the sound of a Black Sabbath record playing
backwards at half the speed. Game consoles on the other had a hard
line into the motherboard, and as long as your parents were not
raised during the Great Depression, the assimilated watts used to
relay a pong ball back and forth, or dissemble threatening asteroids,
would go unnoticed for hours.
Nintendo is possibly
one of the most important technological inventions of my generation.
It was the catalyst for what can be considered home gaming today,
which in turn has evolved into an industry of programmers, designers,
users, and enthusiasts that network online. Many of the most
technologically literate people I know are gamers. Since these
consoles now act as root technologies such as web browsers and media
players, it makes sense that users who spend so much time with this
interactive technology are not only fascinated by the aesthetics,
story line, and gameplay, but also pride themselves as being
multi-lingual of everything digital. This is their world. The new
age.
Sunday, February 24, 2013
No Code, Part 1 1/2
Tuesday, February 19, 2013
No Code, Part 1
As a young boy, it
seems I was ushered into what can be seen as the cusp of the
technological revolution of the 1980's. During this period, many
media technologies had been developed and distributed main-stream,
and were fixtures in many households. These technologies were
improvements over the common root technologies of previous
generations. Looking back, it seems as if the 1970's was a
preparation decade for the onslaught of the technological culture
that would be unleashed and ubiquitously dominate the digital vibe of the
1980's. Some of the particular technologies leading this paradigm
shift that resonate with me are: digital wrist watches, tape players;
particularly Sony's Walkman, and gaming consoles such as Atari and
Nintendo. Although I was young (b. 1981), the presence of these
devices dominated the urban landscape, and I innately gathered by the
use and interaction with the older users around me, that these
technologies were new and 'cool'.
Are their any good pictures of this guy? They should ALL be pixelated right?Tuesday, January 22, 2013
Brief History is a condensed, slightly perverse, possible history of primate evolution on the planet Earth composed of head meat and animated gifs. Enjoy!
http://www.burgernoise.com/planet_of_the_apes.html
http://www.burgernoise.com/planet_of_the_apes.html
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