Thursday, February 28, 2013

David Lynch's Hair As Fine Art


No Code, Part 3

 What is interesting to consider are these gamers roles as participants, and essentially authors. To author your own experience is no longer a static pursuit, but one that happens inevitably when using computers, networks, and particularly Web 2.0 technologies. Accessibility and multi-tasking have engineered a virtual digital ecosystem that keeps users plugged in 24/7. It is my belief that technology in general can be seen as a prosthetic. That is, humankind has perfected institutions of thoughts and tools to subsidize some function to act more efficiently. From a stick, to a telegraph, to the world wide web, the key idea today seems to be communication, and this is not necessarily a good, or bad thing. It is just a different thing. A mutant of evolution.

It seems an innate trait that humankind continues to create bigger and better technology. To fully realize our potential, sometimes one has to recognize potential consequences. The idea of the World Wide Web at its incarnation is one that promises free networking and the sharing of ideas. As these technologies evolve, we must look at the implications and resulting 'progress'. As an nonoperational telegraph would stall the sell of crops to a neighboring vendor at the turn of the century, as would a satellite falling out of orbit today, disturb monetary and social concerns. An argument that seems to resonate frequently, is our dependence on these technologies. This is a relative concern, and one that is only properly discerned given the semantic value of the argument.

Monday, February 25, 2013

No Code, Part 2.1

When thinking critically about these old/new technologies, I am reminded of the constant, and priceless supply of batteries that was required to keep me 'plugged in'. Digital watches might soon resemble motionless abstract data, comparable to digital glitch art of new media. This was compounded by the soundtrack of the slow deep voices of Def Lepard and Poison, as their music lost their cadence on my dying Walkman. Obviously the party was temporarily over for these folks, haven posthumously taken Quaaludes to curb their amphetamine intake, and now resembled the sound of a Black Sabbath record playing backwards at half the speed. Game consoles on the other had a hard line into the motherboard, and as long as your parents were not raised during the Great Depression, the assimilated watts used to relay a pong ball back and forth, or dissemble threatening asteroids, would go unnoticed for hours. 
Nintendo is possibly one of the most important technological inventions of my generation. It was the catalyst for what can be considered home gaming today, which in turn has evolved into an industry of programmers, designers, users, and enthusiasts that network online. Many of the most technologically literate people I know are gamers. Since these consoles now act as root technologies such as web browsers and media players, it makes sense that users who spend so much time with this interactive technology are not only fascinated by the aesthetics, story line, and gameplay, but also pride themselves as being multi-lingual of everything digital. This is their world. The new age.


Sunday, February 24, 2013

No Code, Part 1 1/2

It is interesting to consider the technological trends of the 1950's. When consumerism became a cultural norm that afforded and implied that a suburban lifestyle, with state-of-the-art household appliances, plastics, and information media such as television, was the given right and standard of every hard working, good god fearing American. Within 1980's, it seems technologies became more tailored to the individuals experience, which implies a state of independence and triumph. Ironically it also seems that many of these digital technologies originated outside the United States, in nations such as Japan, and America in turn was adapting to a world culture.

Tuesday, February 19, 2013

Is the printed word obese?

No Code, Part 1

As a young boy, it seems I was ushered into what can be seen as the cusp of the technological revolution of the 1980's. During this period, many media technologies had been developed and distributed main-stream, and were fixtures in many households. These technologies were improvements over the common root technologies of previous generations. Looking back, it seems as if the 1970's was a preparation decade for the onslaught of the technological culture that would be unleashed and ubiquitously dominate the digital vibe of the 1980's. Some of the particular technologies leading this paradigm shift that resonate with me are: digital wrist watches, tape players; particularly Sony's Walkman, and gaming consoles such as Atari and Nintendo. Although I was young (b. 1981), the presence of these devices dominated the urban landscape, and I innately gathered by the use and interaction with the older users around me, that these technologies were new and 'cool'.
Are their any good pictures of this guy? They should ALL be pixelated right?

Tuesday, January 22, 2013

 Brief History is a condensed, slightly perverse, possible history of primate evolution on the planet Earth composed of head meat and animated gifs. Enjoy!

http://www.burgernoise.com/planet_of_the_apes.html