What is interesting
to consider are these gamers roles as participants, and essentially
authors. To author your own experience is no longer a static pursuit,
but one that happens inevitably when using computers, networks, and
particularly Web 2.0 technologies. Accessibility and multi-tasking
have engineered a virtual digital ecosystem that keeps users plugged
in 24/7. It is my belief that technology in general can be seen as a
prosthetic. That is, humankind has perfected institutions of thoughts
and tools to subsidize some function to act more efficiently. From a
stick, to a telegraph, to the world wide web, the key idea today
seems to be communication, and this is not necessarily a good, or bad
thing. It is just a different thing. A mutant of evolution.
It seems an innate
trait that humankind continues to create bigger and better
technology. To fully realize our potential, sometimes one has to
recognize potential consequences. The idea of the World Wide Web at
its incarnation is one that promises free networking and the sharing
of ideas. As these technologies evolve, we must look at the
implications and resulting 'progress'. As an nonoperational telegraph
would stall the sell of crops to a neighboring vendor at the turn of
the century, as would a satellite falling out of orbit today, disturb
monetary and social concerns. An argument that seems to resonate
frequently, is our dependence on these technologies. This is a
relative concern, and one that is only properly discerned given the
semantic value of the argument.

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