Thursday, February 28, 2013

No Code, Part 3

 What is interesting to consider are these gamers roles as participants, and essentially authors. To author your own experience is no longer a static pursuit, but one that happens inevitably when using computers, networks, and particularly Web 2.0 technologies. Accessibility and multi-tasking have engineered a virtual digital ecosystem that keeps users plugged in 24/7. It is my belief that technology in general can be seen as a prosthetic. That is, humankind has perfected institutions of thoughts and tools to subsidize some function to act more efficiently. From a stick, to a telegraph, to the world wide web, the key idea today seems to be communication, and this is not necessarily a good, or bad thing. It is just a different thing. A mutant of evolution.

It seems an innate trait that humankind continues to create bigger and better technology. To fully realize our potential, sometimes one has to recognize potential consequences. The idea of the World Wide Web at its incarnation is one that promises free networking and the sharing of ideas. As these technologies evolve, we must look at the implications and resulting 'progress'. As an nonoperational telegraph would stall the sell of crops to a neighboring vendor at the turn of the century, as would a satellite falling out of orbit today, disturb monetary and social concerns. An argument that seems to resonate frequently, is our dependence on these technologies. This is a relative concern, and one that is only properly discerned given the semantic value of the argument.

No comments:

Post a Comment