Monday, February 25, 2013

No Code, Part 2.1

When thinking critically about these old/new technologies, I am reminded of the constant, and priceless supply of batteries that was required to keep me 'plugged in'. Digital watches might soon resemble motionless abstract data, comparable to digital glitch art of new media. This was compounded by the soundtrack of the slow deep voices of Def Lepard and Poison, as their music lost their cadence on my dying Walkman. Obviously the party was temporarily over for these folks, haven posthumously taken Quaaludes to curb their amphetamine intake, and now resembled the sound of a Black Sabbath record playing backwards at half the speed. Game consoles on the other had a hard line into the motherboard, and as long as your parents were not raised during the Great Depression, the assimilated watts used to relay a pong ball back and forth, or dissemble threatening asteroids, would go unnoticed for hours. 
Nintendo is possibly one of the most important technological inventions of my generation. It was the catalyst for what can be considered home gaming today, which in turn has evolved into an industry of programmers, designers, users, and enthusiasts that network online. Many of the most technologically literate people I know are gamers. Since these consoles now act as root technologies such as web browsers and media players, it makes sense that users who spend so much time with this interactive technology are not only fascinated by the aesthetics, story line, and gameplay, but also pride themselves as being multi-lingual of everything digital. This is their world. The new age.


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