Monday, February 25, 2013

No Code, Part 2.1

When thinking critically about these old/new technologies, I am reminded of the constant, and priceless supply of batteries that was required to keep me 'plugged in'. Digital watches might soon resemble motionless abstract data, comparable to digital glitch art of new media. This was compounded by the soundtrack of the slow deep voices of Def Lepard and Poison, as their music lost their cadence on my dying Walkman. Obviously the party was temporarily over for these folks, haven posthumously taken Quaaludes to curb their amphetamine intake, and now resembled the sound of a Black Sabbath record playing backwards at half the speed. Game consoles on the other had a hard line into the motherboard, and as long as your parents were not raised during the Great Depression, the assimilated watts used to relay a pong ball back and forth, or dissemble threatening asteroids, would go unnoticed for hours. 
Nintendo is possibly one of the most important technological inventions of my generation. It was the catalyst for what can be considered home gaming today, which in turn has evolved into an industry of programmers, designers, users, and enthusiasts that network online. Many of the most technologically literate people I know are gamers. Since these consoles now act as root technologies such as web browsers and media players, it makes sense that users who spend so much time with this interactive technology are not only fascinated by the aesthetics, story line, and gameplay, but also pride themselves as being multi-lingual of everything digital. This is their world. The new age.


Sunday, February 24, 2013

No Code, Part 1 1/2

It is interesting to consider the technological trends of the 1950's. When consumerism became a cultural norm that afforded and implied that a suburban lifestyle, with state-of-the-art household appliances, plastics, and information media such as television, was the given right and standard of every hard working, good god fearing American. Within 1980's, it seems technologies became more tailored to the individuals experience, which implies a state of independence and triumph. Ironically it also seems that many of these digital technologies originated outside the United States, in nations such as Japan, and America in turn was adapting to a world culture.

Tuesday, February 19, 2013

Is the printed word obese?

No Code, Part 1

As a young boy, it seems I was ushered into what can be seen as the cusp of the technological revolution of the 1980's. During this period, many media technologies had been developed and distributed main-stream, and were fixtures in many households. These technologies were improvements over the common root technologies of previous generations. Looking back, it seems as if the 1970's was a preparation decade for the onslaught of the technological culture that would be unleashed and ubiquitously dominate the digital vibe of the 1980's. Some of the particular technologies leading this paradigm shift that resonate with me are: digital wrist watches, tape players; particularly Sony's Walkman, and gaming consoles such as Atari and Nintendo. Although I was young (b. 1981), the presence of these devices dominated the urban landscape, and I innately gathered by the use and interaction with the older users around me, that these technologies were new and 'cool'.
Are their any good pictures of this guy? They should ALL be pixelated right?

Tuesday, January 22, 2013

 Brief History is a condensed, slightly perverse, possible history of primate evolution on the planet Earth composed of head meat and animated gifs. Enjoy!

http://www.burgernoise.com/planet_of_the_apes.html

Thursday, January 17, 2013

 Is the printed word obsolete?


"From the early 2000 onwards, computers started dominating. All the manufacturers of office typewriters stopped production, except us. Till 2009, we used to produce 10,000 to 12,000 machines a year,” said Dukle, general manager-operations, Godrej & Boyce Manufacturing Company.
(http://www.business-standard.com/india/news/typewriters-about-to-becomepage-in-history/432497/)

Ephemera (singular: ephemeron) - is any transitory written or printed matter not meant to be retained or preserved. Wikipedia.

It would seem that all printed matter is essentially ephemeral...However, much synthetic plastic and latex, like diamonds, can last forever.

 (http://www.google.com/imgres?imgurl=http://innovative-water.com/images/landfill_r67m.jpg&imgrefurl=http://innovative-water.com/Environmental_Benefits.html&h=324&w=468&sz=81&tbnid=A26PA9dUfVUnbM:&tbnh=90&tbnw=130&zoom=1&usg=__1-a3xa-eU8hmRLx0mV1W7lrYUMk=&docid=fZyMwgihLi3W0M&sa=X&ei=27P4UO7FIqaAiwLj3YCYDg&ved=0CDMQ9QEwAA&dur=929)

So when considering digital data, cyberspace, and techno culture,  it is interesting to consider the role of technology in the landscape of literacy. As we continue to create and customize our digital footprint, particularly with Web 2.0 technologies, how does the tangibility and physicality of binary data fit?

Is digital data more eternal than that of printed media? Do these digital 'spaces' really exist at all? Where is the gatekeeper? Is god almighty just walking around with a giant thumbdrive, keeping an omnipotent archive of our accomlishments and tacky fallacies? Are these digital footprints going to leave a lasting indentation that allows the user to re-trace their path backwards, hath shit become to harry?

Justin Floyd 2013.

"The serious artist is the only person able to encounter technology with impunity, just because he is an expert aware of the changes in sense perception". Shanken.

Sensibility = Sustainability


Tuesday, October 25, 2011

Creative Control

So it's definitely time to get back in a band. Got some irons in the fire. Let the inspiration bleed red blood.